Dungeon Lords Manual Pdf
MIXING MAGICAL SPELLS Unlike other forms of magic, Nether spells do not recharge over time after they are used. In order to recharge Nether spells, you must combine the appropriate Nether Katals (ingredients).
Dungeon lords manual pdf the, Rational rose tutorial pdf, Elementary geometry for college students 4th edition pdf. In Dungeon Lords, you are an evil dungeonlord who is trying to build the best dungeon out there. You hire monsters, build rooms, buy traps and defeat the do-gooders who wish to bring you down. From the publisher's webpage: Have you ever ventured with party of heroes to conquer dungeons, gain pride, experiences and.
These ingredients—andknowledge of the combinations required for each spell—canbe discovered throughout your travels (by obtaining a copy of the spell) or by experimentation. When you click the Nether button on the Inventory Display, the Magic inventory lists both the spells and the spell ingredients you are carrying. In addition, the Mix Spell window appears on the left side of the screen.
To mix a spell: 1. Add the necessary spell ingredients to the Mix Spell window by clicking the ingredients’ images in the Magic inventory display. Each ingredient you click appears in the Mix Spell window.
To clear an individual ingredient from the Mix Spell window, click its image. To clear all ingredients from the Mix Spell window, click the Clear button. The Mix Spell window displays only 8 ingredients at a time. To view any additional ingredients, use the scroll bar (located below the Quantity display). When the mix of ingredients in the Mix Spell window properly combine to make a spell, the icon for the spell appears in the lower-leftslot of the Mix Spell window, and the number of spell uses that will be produced by mixing the ingredients appears in the Quantity display. Dragging the quantity slider will increase or decrease the number of spells to mix.
You may only mix a number of spells equal to the lowest quantity of any of the necessary katals. After you have added all of the necessary spell ingredients for the spell you want to mix (the spell icon should be present) and the quantity is correct, click Mix to mix the spell. The Mix Spell window will then clear, and the newlymixed spell appears in the Magic inventory display. If the ingredients are incorrect (no spell icon has appeared), clicking the Mix button has no effect.
MONSTERS AND ENEMIES The world of Dungeon Lords is a dangerous place. Throughout the game, your character will meet and deal with a wide variety of creatures and enemies both great and small.The following sections describe some of the creatures you’re likely to encounter.
ANIMALS The animals you may encounter include: • Bats • Rats • Wolves • Snakes • Scorpions • Spiders The wilderness is teaming with life—mostof it unfriendly. As you travel through the countryside, the animals that live there often take offense to your presence and attack. Some of these creatures are easy to dispatch, while others are more dangerous. CREATURES Next up on the enemy food chain are the creatures that make their homes in the dungeons and other dark places of the world. Bigger and smarter than mere animals, these creatures are tougher to deal with and can pose quite a challenge. Beings that fall into this category include: • Dungeon Ghoul • Mummy • Skeleton • Slimes DENIZENS Of course, not every being you encounter is a mindless animal or slow-wittedcreature.
There are many races of intelligent beings that inhabit the world of Dungeon Lords. Some of these denizens are friendly and helpful—butmany are simply waiting for the opportunity to attack and exploit unwary travelers. Included among the denizens you’re likely to encounter are: • Soldiers: Wars have always plagued this land. As you travel through the realms of other lords, you might encounter enemy troops who seek to gain an advantage for their lord by attacking any and all outsiders. • Elves: By and large, Elves tend to be a friendly people. However, as is true with humans, there are many types of Elves—andsome of them will be hostile. • Goblins: Goblins are found throughout the land, preying on the weak and attacking the unwary.
Never trust a Goblin or turn your back on him. They’re always up to no good. • Thieves: Thieves can be found in towns and in the wilderness in search of easy targets to rob of valuables.
• Trolls: Huge and powerful (but not terribly bright), these behemoths are fearsome and difficult to subdue. THE MULTIPLAYER GAME Dungeon Lords has a multiplayer game mode that allows multiple players to play through the game cooperatively as a team. The multiplayer game is nearly identical to the single-playerversion, with the same goals, quests, and so on. To take part in a multiplayer game, click Multiplayer on the Main Menu. MULTIPLAYER MENU To open the Multiplayer Menu, click Multiplayer on the Main Menu. The following options are available here: • LAN: Host or join a multiplayer Dungeon Lords game on a local area network.
• Internet: Host or join a multiplayer Dungeon Lords game on the Internet. • Main Menu: Close the Multiplayer Menu and return to the Main Menu. Click an option to select it. HOSTING/JOINING A LAN GAME To play a multiplayer game on a local area network (LAN): 1.
On the Multiplayer Setup screen, click LAN. On the LAN Setup screen, type your Player Name and press ENTER. To change your player name, click the Player Name field, type the new name, and press ENTER. If you intend to host a game, enter a Game Name. A default game name is generated using your Player Name. (Example: Dave’s Game.) To change the Game Name, click in the Game Name field, type a new name, and press ENTER. The game selects a default Port.
If this is incorrect, enter the desired Port number. To do so, click in the Port field, type the new Port number, and press ENTER. Enter the Password for the game if you are hosting a game that you want to password-protect,or if you are joining a password-protectedgame. To do so, click the Password field, type the password, and press ENTER. If no password is required, leave this field set to “none.” Click Cancel at any time to return to the Multiplayer Setup screen.
To join a game: 1. A list of available games appears on the Game Session list. Click the name of the game you want to join on the Game Session list. Use the arrow buttons to the right of the list to scroll through the available games. Click Join Game. Click Load Character to load an existing character or to create a new one. (This process is identical to the character creation process for the single-playergame described earlier in the manual).
When you are returned to the LAN Setup screen, click the Ready box beside your name on the list to signal that you are ready to play. When all players have signaled that they are ready, the Host player starts the game. To exit the Join Game process at any time before the game starts, click Cancel. To host a game: 1. Click Host Game. Click Connect. Click Load Character to load an existing character or to create a new one.
(This process is identical to the character creation process for the single-playergame described earlier in the manual). When you are returned to the LAN Setup Screen, click the Ready box beside your name to signal that you are ready to play.
When all other players have joined and signaled that they are ready, click Start Game. To exit the Host Game process at any time before starting the game, click Cancel. HOSTING/JOINING AN INTERNET GAME The Internet option allows you to directly connect to an Internet or LAN game directly using an IP address. In order to use this option, you must know your IP address if you are hosting the game or the IP address of the game you want to join.
To play a multiplayer game via a direct IP connection: 1. On the Multiplayer Setup screen, click Internet. On the Direct Connection Setup screen, type your Player Name and press ENTER. To change your player name, click the Player Name field, type the new name, and press ENTER. If you intend to host a game, enter a Game Name.
A default game name is generated using your Player Name. (Example: Dave’s Game.) To change the Game Name, click in the Game Name field, type a new name, and press ENTER. Enter your IP address (if you are hosting a game) or the IP address of the host computer (if you are joining a game). To do so, click the IP field, type the IP address, and press ENTER. If you are hosting a game and you don’t know your IP address, click the My IP button.
Your Public and Local IPs are displayed below the option buttons. Enter the Public IP in the IP field if you are hosting a game on the Internet. Enter the Local IP in the IP field if you are hosting a LAN game. The game selects a default Port. If this is incorrect, enter the desired Port number. To do so, click in the Port field, type the new Port number, and press ENTER.
To join a game: 1. Click Join Game. When the game connects successfully, the Player List screen opens, displaying a list of players who have connected to the game. Click Load Character to load an existing character or to create a new one. (This process is identical to the character creation process for the single-playergame described earlier in the manual.) 4. When you are returned to the Player List screen, click the Ready box beside your name on the list to signal that you are ready to play. When all players have signaled that they are ready, the Host player starts the game.
To chat with other players on the Player List screen prior to the start of the game, type your messages in the Chat window and press ENTER to send the messages. A running log of the chat sessions and all game-relatedmessages appear in the window at the bottom of the screen. To exit the Join Game process at any time before the game starts, click Cancel.
To host a game: 1. Click Host Game. This opens the Player List screen. Click Load Character to load an existing character or to create a new one. (This process is identical to the character creation process for the single-playergame described earlier in the manual). When you are returned to the Player List screen, click the Ready box beside your name to signal that you are ready to play.
When all other players have joined and signaled that they are ready, click Start Game. To chat with other players on the Player List screen prior to the start of the game, type your messages in the Chat window and press ENTER to send the messages. A running log of the chat sessions and all game-relatedmessages appears in the window at the bottom of the screen.To exit the Host Game process at any time before starting the game, click Cancel.
PLAYING MULTIPLAYER THROUGH GAMESPY To play Dungeon Lords through GameSpy: 1. On the Multiplayer setup screen, click GameSpy 2. Enter in your player name. Enter in your GameSpy CD-Key.You should only have to do this the first time you play through GameSpy. Enter in the port you wish to use (if desired).
2606 is the default. If you are hosting a game and wish to limit users, enter a password for the game. If you are joining a game that requires a password, enter it in the password field. Click Connect.
PLAYING THE MULTIPLAYER GAME Playing a multiplayer game of Dungeon Lords is virtually identical to playing a single-playergame. The primary difference is that, instead of facing your enemies alone, all of the players work together as a party to accomplish the missions and quests. There are, of course, a few differences that come into play in a multiplayer game. PAUSING THE GAME In a multiplayer game, the action cannot be paused. In a single player game, the action automatically pauses when you enter any menu screen. In the multiplayer game, this is not the case.
When you need to perform an action that diverts your attention from the world around you, make sure you’re in a safe location or have the other members of your party cover you while your attention is elsewhere. MOVING INTO A NEW AREA When moving from one area to another—forexample, entering a dungeon or using a Moon Bridge—allplayers must be in close proximity for you to make the transition. All players move from one map to another as a group. CHATTING You can send text messages to other players during a multiplayer game by using the chat feature. To initiate a chat message, press the Enter key.
Type your message in the chat text box, and then press Enter again to send the message. PRODUCT WARRANTY DreamCatcher will gladly replace any disc free of charge, whether accidentally damaged or due to manufacturer defect, within the first year of ownership. To obtain a replacment disc, please return the fautly disc with a check or money order payable to DreamCatcher Interactive Inc., for US$8.00 to cover postage and handling fees. (Please note: Add US$2.00 for each additional disc). Please be sure to include the following: • Full Name • Address, City, State/Province, Zip Code/Postal Code, Country • Telephone Number • Email Address (if applicable) • Product Name(s) • Brief note describing the problem Mail To: DreamCatcher Interactive Inc. 1658 North Milwaukee Ave., Suite #450 Chicago, IL 60647 U.S.A. TECHNICAL SUPPORT If you are experiencing technical problems with this software, and you have carefully followed the instructions in this booklet, you may find further support in the following places: Online Support – Please visit the Technical Support section of our website at www.dreamcatchergames.com We have posted common problems and solutions that may help you.
We also suggest that you complete the Technical Support form located at our web site. Please provide a detailed description of the problem you are experiencing (i.e. Error message, where in the game the problem occurs, etc.). Torrent Spin City Saison 1 Fr.
This will help our Representatives find a solution much quicker. Phone Support – 416-638-6151* If you would like to speak with one of our Technical Support Representatives, our hours of operation are from 10am to 7pm EST, Monday through Friday.
Please have the following ready: 1) Information about your computer’s configuration (i.e. RAM, MHz, video and sound cards). You may use the Technical Support form at our web site as a guide. 2) A detailed description of the problem (i.e.
Error message, where in the game the problem occurs, etc.). 3) Immediate access to your computer so the Representative may walk you through the steps.
4) Pen and paper to take any notes. * Phone support is located in Toronto, Canada Please note: We do not provide hints via technical support. Hints are available at our website.
Support is available in English only. DREAMCATCHER INTERNATIONAL INC. END-USERSOFTWARE LICENSE AGREEMENT Copyright © 2005 DreamCatcher International Inc. This Software License Agreement (“Agreement”) is a legally binding agreement between DreamCatcher International Inc. (“DreamCatcher”) and you.
Please read the Agreement carefully before using the software. If you have any questions about it, we encourage you to seek independent legal advice. By clicking on “I AGREE,” you are agreeing to be bound by the terms of this Agreement (by law, clicking on the “I AGREE” button constitutes a valid signature). If you do not agree to be bound by the terms of this Agreement, please cancel the installation of this application and return the product to your point of purchase for a refund. DreamCatcher grants you a non-exclusive, non-transferablelimited license to use, for your own personal, non-commercialuse, the application(s), demonstrations, data files, graphic images, and other software, whether on disk, compact disc, in read-onlymemory, or on any other media (the 'Application Software'), and the related documentation. Intellectual Property. While you own the media on which the Application Software is recorded, DreamCatcher retains all rights to the Application Software and related documentation.
The Application Software contains copyrighted material, trade secrets, trade marks and other proprietary material which is protected by intellectual property laws. The copying, redistribution, selling or publication of any part of the Application Software is strictly prohibited. Representations and Warranties. APPENDIX A: KEYBOARD CONTROLS The following table shows the default primary and secondary keyboard mapping for the Dungeon Lords controls.
You can re-mapthe keyboard controls to whatever settings you prefer. (See “Game Settings Screen” for details).
I don't know about a manual. Older versions of the game when you start the game near the camp fire a screen comes up telling you the commands (buttons) that do various things.
One of the commands is a toggle to bringing up that 'help screen' so write that down. As far as all the mechanics or quest solutions then maybe try old forums such as Gamebanshee. They won't have forum activity and the version talked about is probably the 2006 collectors edition. But maybe you can get some ideas. Or post questions on Steam forums.
I check once in awhile to see if they patched anything and I know the game pretty well (though not the new version).