HomeMechwarrior 4 Vengeance Isotonic
11/26/2017

Mechwarrior 4 Vengeance Isotonic

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Product Information • The worlds of BattleTech are a familiar setting for fans of giant robots in massive, battle and destruction. T Shirt Design Tool Html5 Youtube. MechWarrior 4: Vengeance was developed by the creators of the BattleTech universe and the designers of the very first MechWarrior game. This fourth full release in the series includes background stories and specifics that support these Mech battles with a detailed plot and comprehensive settings. As the last in a long line of brave MechWarriors, the player's character must lead his clan to victory and avenge the deaths of past generations.

Mechwarrior 4 Vengeance IsotonicMechwarrior 4 Vengeance Isotonic

MechWarrior 4: Vengeance features 30 missions on 15 different campaign maps. Battles take place in the day or at night, under clear skies, fog, snow, or even in a thunderstorm. 21 customizable Mechs are available in the game, including six never-before-seen models. Players find themselves in greater control of the action in MechWarrior 4, as they choose which battles to fight and which lancemates will be watching their backs.

Product is in Mint condition and worth every penny. Classic game I loved it then still love to play it now.This game was a must have title back in the day and with the new MechWarrior Online and Mechwarrior Tactics games now this game is even more popular than ever. With the improvememnts in Video cards and an Audio technology this game is even better than when it came out.

Minor problems with the different OS is easily fixed with a series of patches. I had no trouble setting the game up and running it.Still looking to find the Inner Sphere addition disc to complete the set but so far this is a great game at a reasonable price. Nancy Sinatra's Bang Bang Lyrics summerizes the experience.

I grew up playing the game. It's been a while since I've played. When I saw the listing online, I couldn't resist. As a pathological geek, I love the roll playing aspect of it. The fact that you can customize the mechs is a real turn on.

As a game concept, it is archaic compared to modern shoot me up games but provides that good old fashioned nostalgic gaming experience. I'm working on setting up my gaming server. Perhaps, I might see you there. If you see The Chupacabra on DieMechDie, don't hesitate to say HI! Best game out there for cool vehicles. Over the years, the mechwarrior games have been my son's favorites (age 15 now).

The player finds himself in a 40 ft. Tall, highly armored vehicle which is superior to most of the other vehicles in the game. I say it's all about shooting.

He says it's all about aggressive politics. Mechwarrior is in a different category from the role playing game like the Lord of the Rings series, which he also loves.

This is what he says: I had been wanting this game for a long time, and when people thought they had given it to me for Christmas, they had only given me expansion packs. I was really excited when I finally got it. The game is really fun and pulls the person into the plot, I finished all but the last level in a few days after getting it.

But I haven't finished the last level yet because it's hard. Anyway, this game is great. The mechwarrior series has me hooked. As for the weapons, they are all believable.

A thousand years from now, I can see the PPC's throwing lightening into an opponent. Some people enjoy the huge variety of missiles and ballistic weapons, but my favorites are the lasers. I like the fact that they let you create your own weapon layout and customize your mech just the way that suits you. Also I love gauss rifles, the slugs that are launched fill me with glee.

The plot is also believable, coming back from fighting the clans, to seeing your homeworld under opression, and your family murdered; that throws the player into an amazing revolution. Ever since mechwarrior 2, I've looked at those vehicles and wanted to be in a real one, an Atlas, or Daishi, or the new Mad Cat mk. What more could the player need? Besides, there is the possibility of multiplayer, and that is always fun. This is a recommended Christmas present -- just make sure you get the right one first.

In December 2003 the MechWarrior 4 division of the Freedom Fighters was shut down. Here follows its history. In October 2002 Microsoft released the 4th episode in the MechWarrior series. FF-Nemesis was quick to get a Freedom Fighters division started, initially consisting of FF-Nemesis, FF-TempIIC, FF-Jackyl & FF-Ironman.

Not much later the Dying Star Alliance, a well known adversary from, joined into the division bringing Ethari, Sir Fett, Rachy, James and Thyrael to the Freedom Fighters. The division rapidly got up to speed and joined the MechWarrior 4 Vengeance League (VL); a ladder-league with 3 month cycles and over 5000 players and over 200 teams. Playing through several cycles FF grew in ranks and experience, ending higher in the ladder every cycle, both individually and as a team. As a result of this climb up the ladder the desire grew to reach the top 5 in one of the award winning categories. The first time this goal was reached was at the end of cycle 4, in December 2001, when the MechWarrior 4 division managed to reach 3rd place in win percentage out of over 250 teams. Although ambition is a good thing it also resulted in tension between some members. Some of the crack FF players preferred hiring ace-mercenaries to play games rather than playing with Freedom Fighters that were online in order to prevent loosing games which might damage the Divisions win percentage.

As a result of these tensions FF-Nemesis, the founder and CO of the division, left to join another VL unit, the Blackstorm Mercenaries. Despite the tensions within the Division the results were good. At the end of cycle 5 the Freedom Fighters had won 3rd place in the overall ladder (of around 250 teams), and FF-Farrman had ended 2nd in win percentage (of over 5000 players), while FF-Ethari laid claim to the 5th position in win percentage. By this time Ethari had grown to be one of the best payers in the world, if not the best, winning practically every game he played even against seemingly impossible odds, always leaving the battlefield with insane kill/death ratios. Teamed up with Farrman and the ‘VL-Monster’ Thyrael he was truly unstoppable in VL.

At the end of cycle 5 Nemesis had worked out a merger between the Blackstorm Mercenaries and the Freedom Fighters which enabled the FF to become a mercenary unit; a long cherished wish by some. The merger brought the ranks of the Division to around 60 and with a new CO, FF-DopeZ, at the helm the Freedom Fighters managed to repeat the masterpiece of cycle 5 in cycle 6 and once again ended 3rd in the overall ladder. In September 2002 the end of cycle 7 again yielded success as the division ended 4th overall.

Cycle 8 yielded only personal success, but plenty of it, as FF-Foehammer managed to become 1st in Resource Credits and 1st in the total number of battles played. Meanwhile FF-Ethari managed to come 1st in win percentage.

Cycle 9 was a bit of a strange cycle, as more of the core FF-players quit MechWarrior 4 to play other games. The Freedom Fighters became a home for unit-hoppers in the Vengeance League, few of these members actually stayed for the duration of the cycle. Despite this the division still managed to end the cycle in March 2003 as 4th on win percentage. Sadly cycle 9 of Vengeance League was the last time anything noteworthy was heard from the Freedom Fighters in MechWarrior 4. The division dwindled on a bit, until it was finally shut down.