Patch Chrono Trigger Ds
I've played both games to the first ending. If you're only into canon stuff and the price isn't an issue, I would advise playing the DS version.
The translation got tweaked, so Frog isn't as much of an annoyance (others my disagree, but I didn't like how he used 'Ye Olde English'). Having the second screen makes everything look cleaner, in my opinion.
IGN is the Chrono Trigger resource with reviews, wikis, videos, trailers, screenshots, cheats, walkthroughs, previews, news and release dates. Downloads Emulation. The original Chrono Trigger that we all know and love! Chrono Trigger (Nintendo DS). CT5 is a Hardtype patch for Chrono Trigger.
There's also the bonus content, although it sucks. You'll end up either exploring re-used rooms for the most part, or backtracking 100 times (no joke) up and down the same godforsaken mountain area. However, you do get an extra ending that's supposed to tie things better into Chrono Cross, if you're interested in playing that one as well.
The SNES version has two advantages of its own. First off, if you decide to download it as a ROM, it's completely free.
(of course, if you're using a DS flash card, then that advantage is moot) Second, when you've finished, you can use the ROM to play the Crimson Echoes hack, a very high-quality fan-made sequel that ties the game into Chrono Cross, supposedly very well. Basically, don't take the bonus content into account if you're trying to decide on the DS version. It's truly horrible, and the only major advantage it has over the original is portability. Even so, I preferred the DS version slightly because the second screen helped the aesthetics somewhat. I agree with kurt91 with regards to the bonus content in the DS version, other then that the second screen really helps keep the games interface clean and tidy.
I've only played the DS version to completion and had a quick look at the SNES version and found its interface fugly. The only major differences between the 2 versions are: 1) Translation. I notice nothing particularly bad about the DS versions translation and I haven't really played the SNES version so I can't make a comparison. 2) Audio quality, the SNES is capable of much better quality music then the DS though the DS version does a respectable job in my opinion. 3) DS version contains some pretty cool cut scenes/videos from the Playstation version, SNES version uses significantly simpler cut scenes/animations for story elements. 4) DS version allows you to place menus/HUD on separate screen making the game nice and clean looking, in the SNES version has everything on the one screen and it looks very cramped.
5) More endings to unlock in the DS version. 6) Terrible bonus content is available in the DS version. Terrible for exactly the reasons Kurt mentioned. Ascending/Descending a particular area numerous times and killing the same enemy encounters multiple times is not fun at all.
I would go with the DS version just because of the interface, though I emulated it and was able to use the Mouse to navigate the menus and place the top and bottom DS screen side-by-side Edited by franpa, 01 April 2012 - 01:02 AM. I've played both games to the first ending.
If you're only into canon stuff and the price isn't an issue, I would advise playing the DS version. The translation got tweaked, so Frog isn't as much of an annoyance (others my disagree, but I didn't like how he used 'Ye Olde English').
Having the second screen makes everything look cleaner, in my opinion. There's also the bonus content, although it sucks.
You'll end up either exploring re-used rooms for the most part, or backtracking 100 times (no joke) up and down the same godforsaken mountain area. However, you do get an extra ending that's supposed to tie things better into Chrono Cross, if you're interested in playing that one as well. The SNES version has two advantages of its own. First off, if you decide to download it as a ROM, it's completely free. (of course, if you're using a DS flash card, then that advantage is moot) Second, when you've finished, you can use the ROM to play the Crimson Echoes hack, a very high-quality fan-made sequel that ties the game into Chrono Cross, supposedly very well. Basically, don't take the bonus content into account if you're trying to decide on the DS version. It's truly horrible, and the only major advantage it has over the original is portability.
Even so, I preferred the DS version slightly because the second screen helped the aesthetics somewhat. I agree with kurt91 with regards to the bonus content in the DS version, other then that the second screen really helps keep the games interface clean and tidy. I've only played the DS version to completion and had a quick look at the SNES version and found its interface fugly.
The only major differences between the 2 versions are: 1) Translation. I notice nothing particularly bad about the DS versions translation and I haven't really played the SNES version so I can't make a comparison. 2) Audio quality, the SNES is capable of much better quality music then the DS though the DS version does a respectable job in my opinion. 3) DS version contains some pretty cool cut scenes/videos from the Playstation version, SNES version uses significantly simpler cut scenes/animations for story elements. 4) DS version allows you to place menus/HUD on separate screen making the game nice and clean looking, in the SNES version has everything on the one screen and it looks very cramped.
5) More endings to unlock in the DS version. 6) Terrible bonus content is available in the DS version.
Terrible for exactly the reasons Kurt mentioned. Ascending/Descending a particular area numerous times and killing the same enemy encounters multiple times is not fun at all.
I would go with the DS version just because of the interface, though I emulated it and was able to use the Mouse to navigate the menus and place the top and bottom DS screen side-by-side I was also into the interface of the DS from what I've seen. The SNES interface wasn't TOO bad, since there was only one screen to work with, but because the DS has that extra space it helps I guess.
So the bonus content I imagine, requires Final Fantasy style grinding, or are you saying that you'll be doing that kind of fighting regardless? The Bonus Content plays differently to the rest of the game in that it involves a ton of back tracking.
The regular game content doesn't require much back tracking. It's not grinding that is the problem, the problem is that the areas you have to do stuff in, are placed at opposite ends of an area that involves unavoidable enemy encounters and you have to travel back and forth between the 2 areas through the enemy infested area to complete the many bonus content missions. Traveling back and forth through the exact same area multiple times killing the exact same enemy encounters each time because there is no way to avoid them during your trip back and forth between areas is just not fun. The regular game content is very fun and entertaining though, I'm just saying don't base your decision on the bonus content alone as the bonus content isn't fun to complete. Edited by franpa, 01 April 2012 - 07:57 PM. I liked Chrono Trigger because you NEVER needed to do any level-grinding at all, and the game still stayed fairly challenging.
Vicious Lies And Dangerous Rumors Rapidshare Library. As long as you keep the time-travel mechanic in mind (for example, opening certain treasure chests in the future, then going back in time to re-open them in the past), you shouldn't have any trouble. I did forget about the PSX cutscenes, though. Those are really good. --- PS: Regarding my treasure chest example, if at any time you open a treasure chest and it gives you a choice between leaving it alone or taking the treasure, leave it alone. That's what allows the item inside to upgrade itself over the ages. You have to open it in the past, first.
The chests you do this for look special, though. I would recommend Both. They both are about the same except the ds one has a some bonus thats bout it and some anime cutscreens. And the Snes 'rom' is just the same without the bonus stuff a and fancy cut screens.
The rom is free and the Ds one is like only 14.99 to 19.99, so I would just get them both. Anyways the Snes 'Rom' has portability to a lot of emulators. If you have you DS/PSP/Wii/ Hacked Just play it on there with snes emulator. And one more thing If I've was the one making the choice I would just go with the Rom.
And save my money for something else. Why Pay when you can get it free.
The code of the internet.
Made a quick fix using DSATM, tested the patched rom on my R4, works like a charm~ (no crashes in warp sequence and Cathedral scene) Thought I'd make a small one-click patcher for y'all So here ya go! This is a non-M3/Sakura fix (at least that's what I imagine after seeing there were alternate fix codes for M3s for the Japanese version of the rom as well) You may notice the patcher has a slight Chrono Trigger flavor I just love that tune!! Instructions: 1. Unpack the patcher 2.
Place rom in same directory as patcher 3. Rename rom to chrono.nds 4.
Run the patch 5. Feel free to comment/report if it worked for you.
Should work fine with an untrimmed US dump *cough*Xenophobia*cough* All thanks go to Narin for the code, cracker for the amazing DSATM, the xdelta team, diablo2oo2 for dUP2;D.and this amazing community I just can't live without, ever since I got a DS. I'm going to throw mine out there if I may. I patched it first with the Narin Hex codes, and it told me all save types were invalid and never got past that screen on no$GBA. I then did the Cracker patch which warned that Narins would 'trash' my micro SD.
It loaded, played, but my image crash actually happened when I was leaving the prehistoric dancers and wandering around the fair. You think that's just No$ giving me crap and should work fine on a SupercardDSOne?
Those look devilishly like simple hex code replacements that could be done in any random hexeditor. Am I right about that? I'm going to throw mine out there if I may. I patched it first with the Narin Hex codes, and it told me all save types were invalid and never got past that screen on no$GBA.
I then did the Cracker patch which warned that Narins would 'trash' my micro SD. It loaded, played, but my image crash actually happened when I was leaving the prehistoric dancers and wandering around the fair. You think that's just No$ giving me crap and should work fine on a SupercardDSOne? Those look devilishly like simple hex code replacements that could be done in any random hexeditor. Am I right about that? I'm going to throw mine out there if I may.
I patched it first with the Narin Hex codes, and it told me all save types were invalid and never got past that screen on no$GBA. I then did the Cracker patch which warned that Narins would 'trash' my micro SD. It loaded, played, but my image crash actually happened when I was leaving the prehistoric dancers and wandering around the fair. You think that's just No$ giving me crap and should work fine on a SupercardDSOne? Those look devilishly like simple hex code replacements that could be done in any random hexeditor.
Am I right about that? I'm going to throw mine out there if I may. I patched it first with the Narin Hex codes, and it told me all save types were invalid and never got past that screen on no$GBA. I then did the Cracker patch which warned that Narins would 'trash' my micro SD.
It loaded, played, but my image crash actually happened when I was leaving the prehistoric dancers and wandering around the fair. You think that's just No$ giving me crap and should work fine on a SupercardDSOne? Those look devilishly like simple hex code replacements that could be done in any random hexeditor. Am I right about that? I was using the Japanese version but when the US version came out I thought I would use that instead. Ah well.I'm not losing sleep over this.
Someone's going to fix it soon enough.a big title like this. Maybe take another few days. If Square is so good at doing this copy protection crap with their games I wonder why the other companies making DS games are not following them. You'd think that more and more companies would implement their methods to try and prevent the pirating of these roms. Then again they're only DS games. There's like 1 good DS game for every 301,642 that come out!